Saturday, January 16, 2016

5 Things To Know About "Pocket Mortys" Before Downloading



I absolutely love the new mobile Rick and Morty game, essentially a Pokemon clone that takes place in the Rick and Morty Rickstaverse complete with characters and references to the show. Justin Roiland and Dan Harmon (the show's creators) even provided full voice work for all the characters that appear in the game.

Developed by Big Pixel Studios (a game design company based in the U.K.), Pocket Mortys is chock full of Rick and Morty characters, universes and jokes that fans of the show are sure to love, although newcomers will more than likely still get a kick out of it. Pocket Mortys is a marriage of two things I have a deep appreciation for, so that should make it the perfect game in my eyes right? Well yes and no. As much as I enjoy Pocket Mortys, there are a few aspects of the game that I didn't fully understand right away when first booting it up. The game is very much like a simpler version of Pokemon, but there are still significant differences between the two. Here are a handful of facts you should know about Pocket Mortys and what you'll be getting yourself into after downloading the free game on either your IOS or Android enabled device.

The game starts slow and limits the amount of Mortys you can recruit on your team, at least in the beginning

After the first tutorial, the game shows you how to recruit/catch a wild Morty, by weakening him and using an item known as a Morty Manipulator Chip to add him to your team. Initially they only give you that one chip to catch the first (Scraggly) Morty, after that it will be awhile before you get another one. It takes even longer for the MM chips to appear in the shop to be purchasable. If you ride it out and play for awhile though, Morty Manipulator Chips will be readily available for all your Morty catching needs! Also, your party will consist of 5 Mortys, not 6 as we are used to with Pokemon.


Evolution is not accomplished by leveling up your Mortys

As I originally assumed, this was not the case. Pocket Mortys instead relies on a combination mechanic at the Morty Day Care (the place you store your extra Mortys after recruiting more than 5) to “evolve” them. This is done by having 2 of the same exact Morty, for example 2 Self Defense Mortys, and combining them to create a newer, stronger Morty that's also of higher level. In this case Karate Morty will be created and added to your team. This makes evolution a little trickier by having players stockpile the first form of the desired Morty evolution chain to reach the final form, whether that be the 2nd, 3rd, 4th or 5th stage of the evolution. Finding the exact Morty you need might be difficult as the Mortys you find in each universe are randomly generated.


Micro transactions exist in the game, as well as optional video ads that give you more currency to spend

There are A LOT of other Morty trainers to defeat in each universe you go to and Pocket Mortys doesn't allow you to visit the healing center while visiting these universes until after you've beaten the boss of one. With the limited team you have to start with, this can make defeating all the trainers and the Boss Rick of each universe very difficult or even impossible without the proper healing and attack point recovery items. You can get more of these items by defeating a trainer, finding them on the floor, buying them from the in-game shop (which is accessible from anywhere in the game), or using real money to buy Blips and Chitz tickets, which provide more of these items as well as an additional Morty that can be added to your team. 


Unfortunately you'll use up these items quicker than you think and with most Morty attacks having a maximum attack point amount of 10-12, after a few battles you will have no more attacks left to use on your opponents. More of the game's currency can be obtained by watching video ads from the main menu, which provide 30 Smeckles for each ad watched. That's about 7-9 videos to buy 1 healing or attack point recovery item. These videos last between 15 and 30 seconds, but they are necessary to sit through if you want to give your Mortys a fighting chance. That is unless you want to ante up some real cash. Watching these videos was a minor hindrance, but one I didn't mind especially since I needed a break from the action.


Pocket Mortys is not the full Pokemon experience

This may not be necessary to say, but Pocket Mortys is not as deep as Pokemon. For one there are only 3 different types of Mortys (4 if you count the neutral type) and not every Morty even has a type-centric attack even if it is that type. The 3 types are Scissors, Rock and Paper and just like in Pokemon some attacks will work more effectively against certain Morty types than others. As an example, a Scissors type Morty will be effective with his scissors-based attacks against a Paper type Morty. It works the other way too with Paper Morty based paper attacks not being as effective against a Scissors type Morty. When it comes down to it, there is just enough variety to be interesting, but no where near as good as the possible amount of match-ups and weaknesses available in a Pokemon game.


Everyone's experience playing Pocket Mortys will be different

As I've said before, each universe you go to will contain 2-3 different Morty types to catch and add to your team. Since the Mortys that appear are randomly generated in each universe, this makes the game different for every person playing. I've already asked a few of my friends what Mortys they have found in their playthroughs, and for the most part their answers are all different. I'm very glad that this is the case and as a result everyone will have different Morty teams on their quest to become a Morty Master. Also Multiplayer will be available in a future update for the game, which will provide even more fun when trying to outwit your friend's and family member's Morty teams!



Have you downloaded the free mobile game Pocket Mortys yet? If so what is your experience playing through it? Do you agree with my points? Sound off in the comments section below!

Tuesday, December 1, 2015

The Binding of Isaac: Rebirth: One of My Top Games of 2015


I am holding my head in shame as I realize I was a few seconds away from defeating “It Lives!” for the second time in my gaming career. I damn the Curse of the Unknown that was placed on me at the start of this floor, which got rid of my life bar and left me to guess how much life I had left. I think to myself, maybe I should have saved my Head of Crampus special until the very end of the fight instead of the beginning...too late now as I stare at my defeated Cain character curled up in a ball on the floor still writhing in pain.

If any part of that last paragraph made sense to you, then congratulations! You're a fan of the Indie, rogue-like, randomly generated dungeon crawler The Binding of Isaac! The Legend of Zelda-like game was originally released on PC back in 2011 and was created by game designer Edmund McMillen, the same guy who brought us Super Meat Boy and a handful of other great games.


Super Meat Boy was probably one of my favorite games of 2010 when it was released on Xbox Live Arcade. It had it all: comedic writing, memorable music, an old skool gaming feel and a brutal difficulty. I would spend most of my free time playing Super Meat Boy either alone or with friends taking turns. A majority of the time we would be drawn to the more difficult games over the ones that could easily be completed. Challenge always won out over graphics and an engaging story. Our love of the early consoles played a huge part in constantly searching for that next hardest game. Beating these games, or even getting past one of the tougher levels brought such a huge sense of accomplishment and excitement to us, especially as young children going into our late teens. We lived for the challenge. 


After almost 100 percenting SMB, I was left to wonder What great game will come out next from Edmund Mcmillen? I loved this one! Not even a year after being introduced to Super Meat Boy and his girlfriend Bandage girl, I was given my answer. The Binding of Isaac was Mr. McMillen's next project and it came out solely on PC at the end of 2011. Not having a functional computer to play games on I knew it would be some time before I could experience Isaac's adventure for myself. So I sat and waiting patiently while the console versions were developed. Instead of the original game, we were given the bigger and better remake The Binding of Isaac: Rebirth which added tons of new content. It was released on Xbox One, Nintendo 3DS and Wii U this year on July 23rd.

Ever since downloading it, I have been in love with how addicting and rewarding the experience is. Every run I start turns out to be wildly different from the previous ones I have played. This is mostly in part to the huge list of items and bosses that are in the game. Each run is procedurally generated, meaning the layouts and locations of special gold item rooms and bosses will be different every time TBoI is played. It's literally a new experience every time I decide to turn the game on!


The difficulty that Super Meat Boy was so well-known for also makes a comeback in Isaac. Every time you get further in the game is an accomplishment in itself!

Have you tried out The Binding of Isaac yet? What are your thoughts and fondest memories of playing it? Let me know in the comments section below!

Thursday, May 7, 2015

Amiibo Tap: Nintendo's Greatest Bits is perfect for newcomers to Nintendo

A little over a week ago Nintendo released the title Amiibo Tap: Nintendo's Greatest Bits as a free download to all Wii U owners. The premise? Use the Amiibo figures you've collected to unlock "scenes" from classic Nintendo titles (NES/SNES) that can be played within a 3 minute time limit.


The titles that can be unlocked range from classics such as Super Mario World, Super Mario Bros. 3, Metroid, The Legend of Zelda and Kirby's Dreamland 3 to more obscure titles such as Excitebike, Clu Clu Land, Mach Rider and Wrecking Crew.

Upon scanning an Amiibo using the NFC technology on the Wii U's gamepad players will be treated to a random classic game being unlocked, which they can then experience specific scenes (usually between 3 to 10 different levels) from.


There seems to be no set way of telling which Amiibo will unlock which of the available 30 titles. After initially unlocking a game, that same Amiibo can be used to switch between the different scenes that are available to try out.

Amiibo Tap: Nintendo's Greatest Bits doesn't seem to offer much to the gamers who have played these titles countless times and who might even own a majority of them already via the Virtual Console on the Wii U. So who is this free download for?

Amiibo Tap is perfect for gamers who are just starting out into the gaming world. The Wii U may very well be the first video game console that they have ever owned. What better way to catch up on the titles that made Nintendo the video game juggernaut they are today than by experiencing clips of some of their best titles.


For the new Nintendo fans out there Amiibo Tap is a great introduction to many great Nintendo titles that have been around for years that they haven't been exposed to yet. Think of Amiibo Tap as a sort of all in one demo for the classic games that they wouldn't have experienced otherwise. Releasing this as a free download only helps Nintendo further expand their fanbase.




Thursday, April 17, 2014

Breaking Bad Complete Standard DVD Collection

I just recently picked up the Final Season of Breaking Bad on DVD to complete my collection. Here are a few photos I took of the DVD cases and DVD art:


  

Breaking Bad aired from January 20, 2008 to September 29, 2013 on AMC.
 

Sunday, January 22, 2012

Saturday, January 21, 2012

Yoshi (NES) Complete

Title: Yoshi
Console: Nintendo Entertainment System.
Year of Release: 1992